![]() ![]() ![]() It's not long before you trick the jabbering midget creatures into releasing you from your cell and, with the help of a little girl called Sally and your newfound friend Somah, make your escape. When you find a crashed spaceship in the middle of the wastes, you're taken into the mothership via a spooky, wavy teleporter, and find yourself on a table being probed by bald-headed extraterrestrials. ![]() That's the strongest feeling you'll find from Mothership Zeta - constant, pleasant surprises from what could have been a dull-as-ditchwater mess. Little green -well, green-ish - men running around in flying saucers wielding rayguns fit in well, juxtaposed with the wasteland's nuclear Cadillacs, day-glow cafes and grinning Pip-Boy caricatures. While At First glance it's a bizarre concept, an alien mothership beaming up Fallout Js Wanderer actually sits well into the sequel's, and its predecessors', stories (remember the crashed flying saucer in Fallout? How about the TARDIS? Or the crashed Star Trek shuttle in Fallout 2?). ![]()
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